//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by base.rc
//
#define IDD_OPT1                        109
#define IDD_OPTIONS                     109
#define IDD_DETAILS                     125
#define IDD_MAPFILTER                   126
#define IDD_GAMEEXE                     127
#define IDI_CONNECT                     128
#define IDI_ICON1                       130
#define IDI_FILTER                      130
#define IDI_ICON2                       133
#define IDI_MAIN                        133
#define IDC_DISPLAYNAME                 1001
#define IDC_PORT                        1003
#define IDC_GAMETYPE                    1005
#define IDC_IPADDRESS                   1006
#define IDC_HOSTADDRESS                 1007
#define IDC_PLAYERS                     1008
#define IDC_MAPNAME                     1009
#define IDC_HOSTADDRESS2                1010
#define IDC_HOSTNAME                    1010
#define IDC_GAMENAME                    1011
#define IDC_MODNAME                     1012
#define IDC_CLIENTS                     1014
#define IDC_TIMELIMIT                   1015
#define IDC_SCORELIMIT                  1016
#define IDC_MAPS                        1017
#define IDC_PATH                        1018
#define IDC_DESC                        1019
#define IDC_GAMES                       1021
#define IDC_BROWSE                      1023
#define IDC_UPDATE_INTERVAL             1024
#define IDC_UPDATE_TIMEOUT              1025
#define IDC_SEARCH_TIMEOUT              1026

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        137
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1027
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
